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Tag "The Making Of A Realm"

In this week’s The Making Of A Realm, musical genius and Final Fantasy battle theme composer Nobuo Uematsu shares his thoughts about Final Fantasy XIV and his comeback after 10 years of not making a single musical contribution after Final Fantasy IX.

Uematsu’s unique style of concocting melodies right in front of the sequencer without the use of a music sheet will bring a lot of meat to Final Fantasy XIV, and even though the open beta was delayed due to some bugs and glitches, anticipation will surely grow as every Final Fantasy game with Nobuo Uematsu on the credits list had moved on to become very successful on an international scale.

Just last month, the public was saddened by the sudden break-up of The BlackMages where Uematsu played an important role in building the band’s reputation as Final Fantasy‘s main and battle theme players.

Here we see Uematsu being interviewed in his very own Ping Pong Studio (you’ll eventually know why he has a studio called like that) and distill some juicy information about Final Fantasy XIV and the musical themes used in the MMORPG.

Here’s the video. Credit again goes to FFXIV Core for the English translation.

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This time, The Making Of A Realm focuses on how the graphics team conceptualized on Eorzea’s different venues and it’s looking very rustic and the parallelism of some of the artwork included in the Youtube video creatively captures some real-time places like medieval castles, old-England villages, spring’s winding roads and  bridges that seem to resemble towers.

Tomoki Chiba, Final Fantasy XIV‘s map designer, explain in detail how the game actually emulates realistic breathtaking vestiges in order to evoke realism even though the player is playing under a wide array of impressive static backdrops and virtually-groundbreaking vestiges. Past MMOs offered bland environments while Final Fantasy XIV gives players something to talk and relish during their stay at Eorzea’s majestic lands.

As part of the whole realism stage, Chiba understands the need to interchange landmarks with new and refreshing vistas – the development team (as you can see on the four-minute video below) carefully plots the advanced geometrical structure of  Eorzea’s environment giving players that impression that they’re really immersed in an grand scale never before seen from a MMO.

Added to this, every object found inside Hydaelyn’s nook and cranny have been designed to utmost perfection. Watch the video below to find exactly what you’re in for once Final Fantasy XIV hits gaming shelves this September 30,2010.

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This time, Final Fantasy XIV character modeler Keiichi Baba explains in detail how the game’s armor and other piece of equipment play an important role in your character’s overall appearance. The MMORPG boasts a myriad of armor sets and, as explained by Baba, each piece of metal or fabric clothing has gone through extensive detail tests that involves a multi-faceted approach that employs simple and effective methods.


The video greets us with a plethora of weapons like round shields and a medieval pistol but, expect none of that for some time because, this one’s dedicated on how the game’s character modelers took their time in shaping your avatar’s armor in full-blown detail and color.

One particular feature that I think outshines any MMORPG design techniques is the armor modeling pattern which base a certain kind of protective gear from another. Much like in Dragon Age Origins, exact armor models like chainmails or splintmails have existing similarities between top-tier armor which the character modelers of Final Fantasy XIV adopted within the scope of the design process.

Here is the video further explaining other techniques employed by the designers themselves. Eorzea: The Making Of A Realm is currently on its third phase and believe me, the best parts have yet to arrive.

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