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Last March, Square Enix released a rather interesting job listing that invites game engine system programmers and 3D graphics core programmer to join SE in their mission to create a new gaming engine which will be used for future projects.

What made the recruitment post so arousing was that it used the eyes of Cloud Strife of Final Fantasy VII as the classified ad header; surely it has become known to Final Fantasy fans about the possibility of a Final Fantasy VII remake, and with Square Enix finally unveiling the name of a new gaming engine, Luminous, which the company hopes to incorporate in future projects, the myth is starting to look very well alive.

Yoshihisa Hashimoto, producer and technical director of the project, announced that Luminous intends to create  “a game engine that can truly take on the world head on.”

Hashimoto and his team will be working on Luminous as soon as possible.

Source: Andriasang

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In this week’s The Making Of A Realm, musical genius and Final Fantasy battle theme composer Nobuo Uematsu shares his thoughts about Final Fantasy XIV and his comeback after 10 years of not making a single musical contribution after Final Fantasy IX.

Uematsu’s unique style of concocting melodies right in front of the sequencer without the use of a music sheet will bring a lot of meat to Final Fantasy XIV, and even though the open beta was delayed due to some bugs and glitches, anticipation will surely grow as every Final Fantasy game with Nobuo Uematsu on the credits list had moved on to become very successful on an international scale.

Just last month, the public was saddened by the sudden break-up of The BlackMages where Uematsu played an important role in building the band’s reputation as Final Fantasy‘s main and battle theme players.

Here we see Uematsu being interviewed in his very own Ping Pong Studio (you’ll eventually know why he has a studio called like that) and distill some juicy information about Final Fantasy XIV and the musical themes used in the MMORPG.

Here’s the video. Credit again goes to FFXIV Core for the English translation.

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Well, according to Final Fantasy XIV‘s game director, Nobuaki Komoto, Final Fantasy XIV will be governed by an experience reduction mechanism called the Fatigue System. According to Komoto, every 8 hours spent playing, the Fatigue System kicks in and decreases the amount of experience gained by the character, significantly downgrading the character’s effectiveness in terms of combat making each encounter less rewarding.

When the time counter clocks in 15 or above hours, there will be no experience gained. Komoto emphasizes the need to create a gaming equalizer between those with more free time and users with work and social life to attend to.

Nobuaki Komoto signifies that the system, which is also embraced by different Free-to-Play and Pay-to-Play MMOs though the penalties have contrasting repercussions, will help curb those with all the time in the world to trudge Eorzea almost endlessly and grind their levels unlike players who still consider working and going to night clubs more important than slaying quest marks.

Though the implementation of Fatigue System helps in disciplining players, it will not silence Final Fantasy fans into thinking that the newest addition to the FF compendium is hampered by rules of time limit and debilitated experience values.

The threshold, the 8 hours limit that Komoto strictly imposed, is sort of a Red Alert warning, a bleeping metaphor that cries out that the player’s time of bashing monsters for the nth is coming to a freezing halt and, it will take a week to renew the Final Fantasy XIV Fatigue System before it sets out again.

In spite of the issue, Komoto has clearly stated that the Fatigue System ain’t all that bad. According to him, whether the player wants to linger in Eorzea is up to his/her choice: the drop and spawn rate of monsters remain the same and, other in-game “bonuses” is impervious to the downgrade.

Komoto, however, will be reexamining the overall impact of the Fatigue System and will carefully gauge the fan base suggestions and reactions towards the baronial penalty.

At the very least, we can promise that players won’t be running into the threshold penalty in the same short time span as they did in the beginning of Beta 3,” Komoto said in an interview.

Final Fantasy XIV‘s open beta for the PC will be released this Wednesday and the game is set to hit gaming shelves this September 30.

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