Prisoners around the world, convicts punished to spend the rest of their lives behind the rotting bars of justice always think of nefarious ways to escape. We’ve seen prison breaks end in bloody fashion, but nothing bloodier that was reported just hours ago. A prisoner in Monmouthshire, Wales took took matters into his own hands by crafting eerily familiar tools of destruction based in the world of Final Fantasy. The convict has reportedly activated his special skill going on a rampage by summoning the blinding light to execute a Blasting Zone, and…

There are memorable mini-games that made Final Fantasy a unique role-playing experience. In Final Fantasy IX, Zidane assumes the role of a treasure hunter by allowing Choco to search around the land of Gaia for hidden treasure. Backtracking with Final Fantasy VIII, Squall gets a break from all the time-bending action through card battles, which allow players to synthesize useful materials in strengthening their weapon models or acquire useful piece of battle items. Finally, who could ever forget the Gold Saucer and the gambling lifestyle Cloud had to go through to acquire his most powerful Limit Break – Omnislash.
Final Fantasy VII was dark all around, but Gold Saucer’s Chocobo Racing helped minimize gameplay tension; players breed Chocobos and register it to compete in a race track entombed with stunning visual effects. After slowly reducing the roles of Chocobos as overworked treasure diggers, Final Fantasy XIII-2 decides to put these giant birds back inside the race track where they “truly belong.”
Siliconera reveals that Final Fantasy XIII-2, along with the returning Chocobo racing mini-game, will also indulge players into slot gambling wherein they can win coins of up to 50,000. Square remains mum on how would these coins assist the players.
Details for the Chocobo Racing mini-game are:
1. There is no Chocobo breeding involved. Players get to pick a Chocobo upon entering the race format.
2. Chocobos are endowed with different skills. Speed determines how fast the Chocobo is, Stamina tests how the Chocobo will last inside the race track, Skills are useful abilities that can give players unfair advantage over their opponents, and Race Points (RP) computes the statistical penalties that the Chocobo suffered after the last race (huh?).
3. Players are free to command their Chocobos. Chocobos can either run at normal speed or dash at top speed, which the latter can drain a Chocobo’s Boost Gauge if used unwisely. Similar with Final Fantasy VII’s racing mechanics, conserving Stamina during the earlier leg of the race and dashing when nearing the finish line is a simple but effective tactic.
4. Races are comprised of five tiers. Winning a particular rewards the player with a useful item.
Image Source: Siliconera
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Andriasang’s latest news for Final Fantasy XIII-2 reveals that the game will arrive with one or two DLCs – a monumental leap for the series itself since this will be the first time that a single Final Fantasy game will embrace DLC for additional gameplay content.
Downloadable content (DLC) for the PlayStation 3 is treated as a gameplay extension and bonus for players who have unlocked everything that is to own, discover, and defeat in one single video game. Final Fantasy is the perfect definition of an in-depth role-playing game emphasized by item collection, 100% sidequest completion, optional bosses, and many more hidden content, which does not change the storyline or flow of the game. Therefore, the DLC for Final Fantasy XIII-2 hopes to carry on the tradition of immersing players with additional content that goes far of bringing stylish costumes, powerful weapons, and dangerous enemies into the mix.
In an interview with Dengeki PlayStation, Yoshinori Kitase made it perfectly clear that the upcoming DLCs for Final Fantasy XIII-2 will become synonymous in quality in terms of content and price. Final Fantasy XIII-2′s producer was silent on how much the DLCs will cost players and he instead enlightened the audience by answering key aspects with the game’s upgraded battle system.
Yoshinori Kitase revealed that Final Fantasy XIII-2′s battle system will incorporate a unique reward mechanism called “Summon Raid,” in which players can control monsters previously defeated in battle. Additionally, these monsters will serve roles (or Paradigms) dependent on their style and fighting capabilities. Captured monsters also have the ability to perform powerful attacks via Feral Link. Similar with character Limit Breaks, monsters are gifted with the Feral Link ability, which gives them powerful offensive moves that can trigger quick time events for a more satisfying, fashionable finish.
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