Naoki Yoshida of Final Fantasy XIV has revealed the Magitek Armor upgrade for the game’s 2.0 upgrade, which will arrive sooner for PC subscribers and a bit later for the PS3. The initial design of the Magitek Armor was suited to a male thaumaturge as illustrated on Siliconera. Additionally, the Final Fantasy XIV Version 2.0 upgrade will feature additional gameplay changes, including:

Final Fantasy XIV is an ambitious MMORPG that met all kinds of criticism after its release in September 2010. Final Fantasy XIV crossed paths with Final Fantasy fans and reviewers whom agreed that Final Fantasy XIV damaged Square Enix and its eponymous role playing title because of poor quality of gameplay and drawbacks that could have stimulated SE to come up with another role-playing franchise in replacement for Final Fantasy.
Of course, no matter how Square Enix fails to give the Final Fantasy community what they want, Final Fantasy will always become the center piece for RPG discussion. With or without Final Fantasy XIV continuing its operations as the potential “WoW killer.” Nonetheless, Square Enix is pushing Final Fantasy XIV, despite the fact that the MMO has been negatively received by much of its customers; according to VideoGamer.com, Square Enix is planning to port Final Fantasy XIV on both the PlayStation Vita and Xbox 360.
Naoki Yoshida, Final Fantasy XIV’s director and producer, says that:
“Of course, because the game is developed on the PC, moving it to the Xbox 360 platform wouldn’t be that difficult, but as we said before, the thing we have to get done first is getting that PS3 version done. Once that’s done, we can take the next step from there.”
This response was based from his interview question regarding Final Fantasy XIV being transported to the Xbox 360. Square Enix executives such as Yoshida show great confidence with Final Fantasy XIV becoming available to other next-generation console systems, yet players struggle to embrace the game because of porting delays. Enix also had plans to port Final Fantasy XIV for the PlayStation 3, but it never got its way through, suffering another monumental stall.
Square Enix is also facilitating plans for a Vita release. Additionally, SE hopes to bring the MMO to smart phone users, which lay open to a new foundation for MMOs.
Source: Video Gamer
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Technically, Final Fantasy XIV is like Fallout: New Vegas, glitches, bugs and technical hiccups hampers the experience as opposed to what both developers tried to avoid during early stages of testing. Fallout ruins the single player fun while Final Fantasy, on the other hand, ruins the whole experience, destroying the MMO’s chance of competing with the likes of World of Warcraft.
Sqaure Enix’s current mission objective: Fix the game so that players who earlier declined to continue logging in Eorzea would come back, and regain player loyalty by ridding the game of it’s post-gameplay problems.
In a statement releases by Square Enix CEO, Yoichi Wada, SE is currently working on reforms, Final Fantasy XIV did received the hype through some video clips explaining in detail how production for the game was made, and how the likes of Nobuo Uematsu came out of his shelter to provide the game with powerful and nostalgic background music, similar to what he did in previous Final Fantasy titles.
So far, all the honeycombed introductions ended up being harvested by disgruntled players. This is coming from a guy who has yet to play the game since I’m waiting for its PS3 release this March 2011; news and updates about the sudden reformation to make FF XIV enjoyable (as it should be) has been SE’s clockwork mission.
Wada added, “If we satisfy our users, they will return. On the other hand, once the users say, ‘forget this,’ there’s no turning back. We can only recover our trust so far.”
The damage may had already been done.
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