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Posts Tagged ‘Final Fantasy XIV’

In this week’s The Making Of A Realm, musical genius and Final Fantasy battle theme composer Nobuo Uematsu shares his thoughts about Final Fantasy XIV and his comeback after 10

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Well, according to Final Fantasy XIV’s game director, Nobuaki Komoto, Final Fantasy XIV will be governed by an experience reduction mechanism called the Fatigue System. According to Komoto, every 8

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This time, The Making Of A Realm focuses on how the graphics team conceptualized on Eorzea’s different venues and it’s looking very rustic and the parallelism of some of the

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This time, Final Fantasy XIV character modeler Keiichi Baba explains in detail how the game’s armor and other piece of equipment play an important role in your character’s overall appearance.

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As far as the development of Final Fantasy XIV is concerned, Eorzea: The Making Of A Realm, has provided fans with updated news about what to really expect about the

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It’s almost September and you know what that means – Final Fantasy XIV is almost upon us and it’s all set to take a MMO destination never before seen from

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An English translated video released by the guys in FFXIV Core features the Eorzea: The Making Of A Realm and, this four-minute introductory podcast generously reveals some of the exciting

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“Know thy quarry, know thyself.” — early naturalist and theologian, Frandelont Raimdelle What is Final Fantasy without its lustrous compendium of beasts and bosses? These scary, cowardly, towering and puny beasties is

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Square Enix has recently revealed that Final Fantasy XIV will have 18 characters or disciplines which the character can choose from. These 18 available classes range from a gamut of

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I’m no specs genius nor a computer wizard – I just want you guys to take a look at Final Fantasy XIV’s leaked minimum system requirements for the PC. Is

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Hiromichi Tanaka, director of Final Fantasy XIV has become one of MMORPGs most-watched persons to date and, with a lot of competition from a massive online gaming industry like World

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If there’s something that MMOs lack today is the ability of the player to contort, distort, add muscular detail as if that particular character is high on anabolic steroids and

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