— Final Fantasy Girls

Technically, Final Fantasy XIV is like Fallout: New Vegas, glitches, bugs and technical hiccups hampers the experience as opposed to what both developers tried to avoid during early stages of testing. Fallout ruins the single player fun while Final Fantasy, on the other hand, ruins the whole experience, destroying the MMO’s chance of competing with the likes of World of Warcraft.

Sqaure Enix’s current mission objective: Fix the game so that players who earlier declined to continue logging in Eorzea would come back, and regain player loyalty by ridding the game of it’s post-gameplay problems.

In a statement releases by Square Enix CEO, Yoichi Wada, SE is currently working on reforms, Final Fantasy XIV did received the hype through some video clips explaining in detail how production for the game was made, and how the likes of Nobuo Uematsu came out of his shelter to provide the game with powerful and nostalgic background music, similar to what he did in previous Final Fantasy titles.

So far, all the honeycombed introductions ended up being harvested by disgruntled players. This is coming from a guy who has yet to play the game since I’m waiting for its PS3 release this March 2011; news and updates about the sudden reformation to make FF XIV enjoyable (as it should be) has been SE’s clockwork mission.

Wada added, “If we satisfy our users, they will return. On the other hand, once the users say, ‘forget this,’ there’s no turning back. We can only recover our trust so far.”

The damage may had already been done.

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Over the course of the month of October, I’ve experienced how Final Fantasy XIV regressed thanks to the guy that pulled out his share of stocks in Square Enix’s value vault – the disgruntled player (identity remains withheld) obviously didn’t enjoy his time in Eorzea and severed his ties with Final Fantasy XIV definitely. Not a good start for the MMO, hope the developers behind the Eorzea Project gets serious in fixing the so-called glitches and technical hiccups found throughout the game.

Things could get worse from here as another Square Enix title gets another multi-platform issue: Final Fantasy Versus XIII has a long way to go before being declared as a playable title for the PS3. Still, no official release date had been issued by SE to the public and now, we’re getting juicy rumors about the game embracing the possibility of a(n) Xbox 360 development.

Tetsuya Nomura really wanted the game to remain as a PS3 exclusive and while he’s really into the idea, Yoichi Wada is perusing a possibility of a multi-platform release.

Back to square one? Perhaps.

What I think is this: Since the development of Final Fantasy Versus XIII has already taken shape and clarity for the PS3, this so-called “multi-platform” brew-ha-ha by Wada would cause a massive delay to other platforms hoping to receive the kind of treatment that even the term exclusive could not even par up with.

In an article released by Kotaku, development for the Xbox 360 may have already started. So much for the rumors, eh?

SE is currently on the lookout for a Battle Planner for the game who has extensive knowledge in level and battle design. The job description states that this person or group of game developers must have experience in “developing PS3 or Xbox 360 package titles.”

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Square Enix recently updated its compendium of  retro Final Fantasy titles. The recent Final Fantasy game to be inducted to the compendium, or Sqaure Enix’s other way of  treating players of past and present to their little Hall of Fame-esque community, was Final Fantasy II.

The compendium backtracks from the events that occurred from Final Fantasy II, the story, the characters and gameplay schematics. Square Enix plans to complete the archives through continuous updates of their past Final Fantasy titles and re-live role-playing game nostalgia through reviews of past FF games.

Next stop: Final Fantasy III.

Source: Andriasang

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