Technically, Final Fantasy XIV is like Fallout: New Vegas, glitches, bugs and technical hiccups hampers the experience as opposed to what both developers tried to avoid during early stages of testing. Fallout ruins the single player fun while Final Fantasy, on the other hand, ruins the whole experience, destroying the MMO’s chance of competing with the likes of World of Warcraft.
Sqaure Enix’s current mission objective: Fix the game so that players who earlier declined to continue logging in Eorzea would come back, and regain player loyalty by ridding the game of it’s post-gameplay problems.
In a statement releases by Square Enix CEO, Yoichi Wada, SE is currently working on reforms, Final Fantasy XIV did received the hype through some video clips explaining in detail how production for the game was made, and how the likes of Nobuo Uematsu came out of his shelter to provide the game with powerful and nostalgic background music, similar to what he did in previous Final Fantasy titles.
So far, all the honeycombed introductions ended up being harvested by disgruntled players. This is coming from a guy who has yet to play the game since I’m waiting for its PS3 release this March 2011; news and updates about the sudden reformation to make FF XIV enjoyable (as it should be) has been SE’s clockwork mission.
Wada added, “If we satisfy our users, they will return. On the other hand, once the users say, ‘forget this,’ there’s no turning back. We can only recover our trust so far.”
The damage may had already been done.
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