— Final Fantasy Girls

There are memorable mini-games that made Final Fantasy a unique role-playing experience. In Final Fantasy IX, Zidane assumes the role of a treasure hunter by allowing Choco to search around the land of Gaia for hidden treasure. Backtracking with Final Fantasy VIII, Squall gets a break from all the time-bending action through card battles, which allow players to synthesize useful materials in strengthening their weapon models or acquire useful piece of battle items. Finally, who could ever forget the Gold Saucer and the gambling lifestyle Cloud had to go through to acquire his most powerful Limit Break – Omnislash.

Final Fantasy VII was dark all around, but Gold Saucer’s Chocobo Racing helped minimize gameplay tension; players breed Chocobos and register it to compete in a race track entombed with stunning visual effects. After slowly reducing the roles of Chocobos as overworked treasure diggers, Final Fantasy XIII-2 decides to put these giant birds back inside the race track where they “truly belong.”

Siliconera reveals that Final Fantasy XIII-2, along with the returning Chocobo racing mini-game, will also indulge players into slot gambling wherein they can win coins of up to 50,000. Square remains mum on how would these coins assist the players.

Details for the Chocobo Racing mini-game are:

1. There is no Chocobo breeding involved. Players get to pick a Chocobo upon entering the race format.

2. Chocobos are endowed with different skills. Speed determines how fast the Chocobo is, Stamina tests how the Chocobo will last inside the race track, Skills are useful abilities that can give players unfair advantage over their opponents, and Race Points (RP) computes the statistical penalties that the Chocobo suffered after the last race (huh?).

3. Players are free to command their Chocobos. Chocobos can either run at normal speed or dash at top speed, which the latter can drain a Chocobo’s Boost Gauge if used unwisely. Similar with Final Fantasy VII’s racing mechanics, conserving Stamina during the earlier leg of the race and dashing when nearing the finish line is a simple but effective tactic.

4. Races are comprised of five tiers. Winning a particular rewards the player with a useful item.

Image Source: Siliconera

 

 

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Square Enix and DeNa: A recipe for success or a fusion for failure?

Is Final Fantasy losing its single-player magnificence? In Square Enix’s latest attempt to re-invent the Final Fantasy IP, the company has recently joined forces with DeNa to bring into reality a Final Fantasy social gaming platform for mobile users. Later in 2010, Square Enix had the same approach when it released two Facebook games entitled Chocobo’s Tower and  Knights of the Crystals, which both games enjoyed moderate success inside social networking’s indestructible kingdom.

Final Fantasy social will run on DeNa’s Mobage platform, which currently holds an unbelievable total of 30 million subscribers for the original Japan Mobage network alone.

According to Gameindustry.biz, pre-registration for Final Fantasy social is now open for players. Registration, despite the lack of gameplay information and social perks that subscribers will receive, will allow owners of the recently released PSP exclusive, Final Fantasy Type-0, to receive an undisclosed in-game reward.

Honestly, Square Enix should just work in regularizing Final Fantasy XIV‘s failed attempt to enrich the whole Final Fantasy MMO experience because basically, the game has the potential a social interaction titan. Additionally, circulating rumors that Final Fantasy XIV will become available for smart phones is truly enough to give one last chance of invigorating spark to Square Enix’s exhausting experiment to make Final Fantasy fit in the pockets of social gaming.

 

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The long haul: Final Fantasy XIV is coming to the Vita, Xbox 360, and smart phones

Final Fantasy XIV is an ambitious MMORPG that met all kinds of criticism after its release in September 2010. Final Fantasy XIV crossed paths with Final Fantasy fans and reviewers whom agreed that Final Fantasy XIV damaged Square Enix and its eponymous role playing title because of poor quality of gameplay and drawbacks that could have stimulated SE to come up with another role-playing franchise in replacement for Final Fantasy.

Of course, no matter how Square Enix fails to give the Final Fantasy community what they want, Final Fantasy will always become the center piece for RPG discussion. With or without Final Fantasy XIV continuing its operations as the potential “WoW killer.” Nonetheless, Square Enix is pushing Final Fantasy XIV, despite the fact that the MMO has been negatively received by much of its customers; according to VideoGamer.com, Square Enix is planning to port Final Fantasy XIV on both the PlayStation Vita and Xbox 360.

Naoki Yoshida, Final Fantasy XIV’s director and producer, says that:

“Of course, because the game is developed on the PC, moving it to the Xbox 360 platform wouldn’t be that difficult, but as we said before, the thing we have to get done first is getting that PS3 version done. Once that’s done, we can take the next step from there.”

This response was based from his interview question regarding Final Fantasy XIV being transported to the Xbox 360. Square Enix executives such as Yoshida show great confidence with Final Fantasy XIV becoming available to other next-generation console systems, yet players struggle to embrace the game because of porting delays. Enix also had plans to port Final Fantasy XIV for the PlayStation 3, but it never got its way through, suffering another monumental stall.

Square Enix is also facilitating plans for a Vita release. Additionally, SE hopes to bring the MMO to smart phone users, which lay open to a new foundation for MMOs.

Source: Video Gamer

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