The Making Of A Realm Part 4: Eorzea’s Background Concepts

This time, The Making Of A Realm focuses on how the graphics team conceptualized on Eorzea’s different venues and it’s looking very rustic and the parallelism of some of the artwork included in the Youtube video creatively captures some real-time places like medieval castles, old-England villages, spring’s winding roads and bridges that seem to resemble towers.
Tomoki Chiba, Final Fantasy XIV‘s map designer, explain in detail how the game actually emulates realistic breathtaking vestiges in order to evoke realism even though the player is playing under a wide array of impressive static backdrops and virtually-groundbreaking vestiges. Past MMOs offered bland environments while Final Fantasy XIV gives players something to talk and relish during their stay at Eorzea’s majestic lands.
As part of the whole realism stage, Chiba understands the need to interchange landmarks with new and refreshing vistas – the development team (as you can see on the four-minute video below) carefully plots the advanced geometrical structure of Eorzea’s environment giving players that impression that they’re really immersed in an grand scale never before seen from a MMO.
Added to this, every object found inside Hydaelyn’s nook and cranny have been designed to utmost perfection. Watch the video below to find exactly what you’re in for once Final Fantasy XIV hits gaming shelves this September 30,2010.
Related posts:
- Hiromichi Tanaka on MMORPG, World of Warcraft and Final Fantasy XIV
- Final Fantasy XIV Bestiary: A Look At Eorzea’s Hulking Threats
- The Making Of A Realm And More Final Fantasy XIV Character Creation Options
- The Making Of A Realm Part 2: Monster-Making Mayhem
- The Making Of A Realm Part 3: The Eye-Candy Side Of Armor Forging




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