— Final Fantasy Girls

The Making Of A Realm Part 2: Monster-Making Mayhem

As far as the development of Final Fantasy XIV is concerned, Eorzea: The Making Of A Realm, has provided fans with updated news about what to really expect about the game and here, part two gives us more of an awakening call, a dire need to alert ourselves of what Eorzea has in store for our in-game avatars: the unbridled wildlife that is part of the whole adventure thing and a massive part of Final Fantasy XIV‘s immersive fauna hybrids.

Shinya Ichida, one of the game’s character animators, briefly described on how the team behind the game’s animation hype has taken a step further into maximizing creature depth which, I think would add up to the game’s overall success. Eorzea is populated by monsters, big and small, and each has their own unique design brandishing different dastardly and menacing appearances.

In a follow-up video, Ichida explained how animating one of the creatures, a giant sea serpent that greets the adventurer from the beginning in the seas of Limsa Lominsa, became quite the trying process since, details of the beast’s movements is patterned on how sea serpents actually move. Animation from the fins were detailed separately in order to give players a sense of realism of what they’re going to face throughout.

Yuji Mitsuishi, part of the game’s character animation team, added that most of the creatures of Eorzea were sculpted from a 3-D modeling tool and it’ll take a genius to explain how those guys came up with intricate models of Morbols and a hireling that looks like Diablo (watch the end of the scene and compare it).

Overall, the design looks great and much more would be expected from the MMO as it nears its official release date of September 30, 2010 for the PC.

Here’s the video. There’s a number of beasties featured here and you can try naming some of them if you have some time to spare.

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