Final Fantasy Type-0 Will Become Available For The PS Vita, Says Rumor
Earlier known to the gaming public as Final Fantasy Agito XIII, Final Fantasy Type-o was originally released in Japan last October 13, 2011 and it’s quite unsure whether the “PlayStation Portable” exclusive would reach North American shores. Localization has become one of the game’s weak points. The playable demo released last year, August 13, 2011, was only available in Japanese and it was clear that Type-0 had become hopelessly unavailable to North American and European regions wherein Final Fantasy still role-playing cult status despite the the ongoing devaluation of Final Fantasy XIV.

Out with the old, in with the new.
According to 1 UP’s PSP and PS Vita 2012 handheld season opener, Final Fantasy Type-0 would soon reach a much-awaited North American release, this time, for the PS Vita. The site is confident that Final Fantasy Type-o would reach North American gaming shelves based on their overall assessment over the game, which reads:
“Formerly known as Final Fantasy Agito XIII, Type 0 is easily the most ambitious PSP title ever published; the Japanese release came on two UMDs and featured insane loading times if you didn’t install the game. No worries, though. We have it on good authority that Square Enix will be bringing the game to the U.S. as a Vita release, which should relieve some of the game’s technical issues and work around the fact that the PSP market is moribund in the west. Even on PSP, it looks great, with fast-paced mechanics descended from Crisis Core and The 3rd Birthday but considerably deeper. Type 0 centers around cooperative play and RPG-derived action with a team of magic academy students out to turn the tide of a losing war with the use of spells, weapons, and summons.”
Final Fantasy Type-0 for the PS Vita is a hand-in-glove fit. PS Vita is a powerful handheld console and as one of the most atmospheric Final Fantasy games available today, Type-0 would flourish under a new touch and point interface. Playing the demo of Final Fantasy Type-0 felt like navigating through Final Fantasy Crisis Core’s mechanics, reducing the game into a tedious hack and slash adventure.
Final Fantasy Type-0 would really look good for the PS Vita, and the costly two UMDs for the game would be avoided.
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