— Final Fantasy Girls

A Closer Look At Final Fantasy XIV’s Post Beta Trials, Successful So Far…

It’s almost September and you know what that means – Final Fantasy XIV is almost upon us and it’s all set to take a MMO destination never before seen from the franchise. The guys at 1UP are currently on a post mission to update their readers with a weekly observation on how things are looking up for the release of the game for the PC and much likely, the writer’s main impression about Final Fantasy XIV‘s beta phases

The website has already released its first article regarding the game’s opener and mechanics which I will explain in snippets. I’ve been eager to update the game through hands-on experience and interviews from the development team but alas, all I can do is sit, wait and update all the information from a distance because of the lack of media coverage and exposure that Final Fantasy XIV is receiving from the country.

Creating Your Character


The game offers a plethora of Create-A-Character options in which from the most simplest detail like hair color and skin color can be easily modified through panel navigation and to some of the most advanced like nose bridges and physical feature upgrades are packed with user-friendly options which I think players would appreciate as they, alongside me, don’t want to waster precious hours into modeling characters from complicated drop-down menus.

Beginning Your Character’s Journey


It is a mortal sin for MMOs to leave players bewildered upon logging in into the game for the very first time – Final Fantasy XIV begins with a slew of basic combat tutorials in which, a particular introduction begins with a cataclysmic fight against a horde of Frenzied Aurelia looking to prey upon those aboard the ship. AI-combatants are there to support your main character with healing spells as you hack away against potentially-weak blade fodders until one sea serpent interrupts the ensuing melee.

Other starts include the forest nation of Gridania and the desert nation of Ul’dah.

Guildelves

Final Fantasy XIV makes it easier for players to level-up and earn rewards such as Gil, experience points and equipment by taking advantage of Guildelves. The beta tests only gave way some run-off-the-mill slaughtering jobs which I think is the bread-and-butter of sidequesting. A blimp called a Levequest righteously guides the player to his/her target making solo kills much more strategically efficient.

Combat and Stats Allocation

You can’t have a Final Fantasy game without two fundamental game elements: fighting and leveling-up. This one’s fairly easy because you’ll be killing a LOT of innocent vermins like  bats and sheep in order to gain experience points necessary for your character to level-up. From here, you’ll have the freedom to allocate points to your stats that must agree with the class you would want to pursue

If you want to be barbaric with your approach then, pour all those stat points into your Strength and watch those fiends fall from your blade. You can also experiment on your own as, there’s always undo button here when you change classes. Customization is a huge part of Final Fantasy XIV and it’s up to you learn what’s best for your encounters and upgrade these skills when the situation goes haywire.

1UP’s “The Grind” will be writing all the things you need about the game so, you would want to check that FIRST.

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  1. Enix launches Final Fantasy XIV, Test Beta Stage Begins on March 11,2010
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