Multiplayer Gives New Twists To Final Fantasy
Whenever you think about RPGs, one pops into mind: Final Fantasy. Role-playing, in its simplest definition, gives players the chance to assume control of a character or a set of characters and lead them to a journey filled with perennial dangers, field map navigation, mini-games, romantic swings and a tear-jerker ending capable of routing Jack and Rose’s chilling Titanic demise.
Yes, Final Fantasy has all the elements of role-playing but, isn’t role-playing focused on freedom? I mean, look at Grand Theft Auto and Red Dead Redemption – you could either play as a heroic savior or a cold-blooded bandit, the decision was up to you and the tangible atmosphere of exploration gave both Rockstar titles something that a normal sandbox game was not able to incorporate or machinate.
Surely, loyal fans that monitored each release since Final Fantasy I understands that Final Fantasy SHOULD change on how the game is played. Decisions should at least be at par with Bioware’s Dragon Age: Origins in which, every answer to a question has an inserted consequence in it – if you’re bad, then you get punished by an overwhelming pursuit of pro-peace stalwarts or you get attacked by a bunch of werewolves led by Witherfang.
Role-playing must not stick with pre-determined choices and events, this eliminates the option to interact with characters who, in turn, respond with one-track answers having no connection to the main story. Final Fantasy HAVE lots of NPCs who only give one or two cold reactions once you hit the X button when near them.
Fortunately, Final Fantasy is now trying to accommodate this gaming problem by shifting the company’s attention to MMOs; now I don’t want to ruin SE’s efforts of vitalizing an already popular gaming title – MMOs are decision-based but, will Final Fantasy succeed in this new business trip. I mean, it’s so late of them to put the game to a genre dominated by few unshakable online games like Ragnarok.
I’m concerned on how multiplayer will save Final Fantasy’s hide though, there’s no known threat that would knock down this Nomura original. Looking back at Final Fantasy XI and looking forward to Final Fantasy XIV, the former is enjoying fan-base popularity since it was the very first Final Fantasy to go online. Players marched on to a world defined by sorcery and group combat, and this time, four people bullying a creature is considered to be a small party.
Although Final Fantasy IX was the first to offer multiplayer action, the franchise is slowly jumping from an industry defined by camaraderie and cooperation. This impressive evolutionary statement that Enix is implementing is good for the game since, it tries to give players opportunities that is definitely impossible for single player to offer.
There will be variety, I guarantee you that and, with all of the hype that Final Fantasy XIV is receiving, it’s too early to say that Final Fantasy would be as much as broad than other MMOs that have tried and failed to captivate a diverse tribe of gamers.
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